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There is no guarantee this heuristic function will return a particular state that is closer to a goal state than any other one. To do this we use a heuristic function which tells us how close we are to a goal state. The idea behind a heuristic search is that we explore the node that is most likely to be nearest to a goal state.

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In these cases, we say to be working with an heuristic: a practical method not guaranteed to be optimal or perfect, but sufficient for the immediate goals. The ideal situation is that we can manage a complete information about the best way to reach the solution, but in almost every interesting case all we can get is an intuition/approximation about how much cost to reach the goal. When we are looking for a "short" path connecting the starting point and the solution, we count how many transitions have been applied in the path (the length of the path), but in other more general cases we need some way to measure the cost of the different options to choose the best one. In this case we say that we make an informed search. But if we would have any global information about the structure of the space, maybe we could take decisions of the correct direction to go faster form the initial state to the solution. we have no knowledge about the space, and we make a blind search.

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If all the information we have about the state space is local, that is, we only know how to reach new states from previous ones by direct application of transitions, BFS algorithm (or similar ones) is the best we can do. For this reason, although the algorithm returns an optimal sequence of actions that reachs the solution (in the sense that it has the minimum number of actions), in the process to build this sequence the algorithm can perform a huge number of steps (and, consequently, spend a huge number of time to reach the solution).

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In that post we presented a very simple algorithm called Breath First Search ( BFS) providing a sorted way of browsing the space of states in a blind way. Usually, we will work with problems that look for solutions as sequences of actions that transform initial states, that are not solutions of the problem, into final states, that are solutions of the problem.

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(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.In a previous post we have explored the idea of solving problems by projecting them on state spaces and then using a search algorithm to find the solution. (suggested things for the user to try to do (move sliders, switches, etc.) with the model) EXTENDING THE MODEL (suggested things for the user to notice while running the model) THINGS TO TRY (how to use the model, including a description of each of the items in the Interface tab) THINGS TO NOTICE (what rules the agents use to create the overall behavior of the model) HOW TO USE IT (a general understanding of what the model is trying to show or explain) HOW IT WORKS (For example, if you have multiple applets in differentĭirectories on the same web server, you may want to putĪ single copy of the NetLogoLite files in one central place andĬhange the archive= lines of all the HTML files to point In the HTML code to point to their actual locations. If the NetLogoLite files and your model are in differentĭirectories, you must modify the archive= and value= lines and ending with, and paste it into any HTMLįile you want. If you want, you can just take the HTML code beginning with You don't need to include everything in this file in your page. Though, so if it doesn't work from your hard drive, please try On some systems, you can test the applet locally on your computerīefore uploading it to a web server. (You can copy NetLogoLite.jar and įrom the directory where you installed NetLogo.) (ogo), and the files NetLogoLite.jar and In order for this to work, this file, your model file

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Windows and Linux users may obtain the latest Java from

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Mac users must have Mac OS X 10.4 or higher. Java must be enabled in your browser settings. This page was automatically generated by NetLogo 5.0.4.










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